Adventure Paths


An Adventure Path, or AP, is a series of RPG adventures telling an epic story. Divided into six chapters written by separate authors, an AP takes player characters (PCs) from 1st level to 17th level or higher. The AP is the crown jewel of Paizo's Pathfinder Role Playing Game, offering Game Masters and players alike a complex, compelling adventure written by some of the most talented RPG freelancers as well as Paizo's own in-house geniuses. A new AP is published every six months, a new chapter revealed each month.


To date, I have taken part in eight of these APs, contributing to bestiaries, support articles, and for five of them, serving as the primary author of a chapter. Below are links to all chapters of which I have been a part, as well as links to the full APs.


Varisia’s newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of Magnimar, hidden within an ancient, towering lighthouse known as the Lady’s Light. With squabbling boggards, troglodytes, and other swamp monsters dwelling around the ruins, approaching the Light will require either stealth or bravado. But the threats posed by slimy and scaly humanoids pale in comparison to the exiled Gray Maidens who have claimed the interior of the Light as their new headquarters, or to the sinister curse that afflicts the powerful, ancient caretaker of the ruin.

Curse of the Lady's Light is Chapter 2 of the Shattered Star Adventure Path. You can find an overview and all six chapters of the AP here:


Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, climaxing in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of an undead mummy from the distant past?

Pyramid of the Sky Pharaoh is Chapter 6 of the Mummy's Mask Adventure Path. You can find an overview and all six chapters of the AP here:


Send... More... Adventurers!

After unearthing clues pointing them toward the legacy of a mysterious prophet, the heroes of Numeria must brave a remote canyon known as the Scar of the Spider, where they hope to uncover ancient knowledge to aid them in defeating the sinister Iron God of the Silver Mount. But the heroes aren't the first visitors to the distant valley—alien monstrosities from the darkest reaches of space have colonized the canyon, and hold their own horrific agendas. Can the heroes escape with their brains intact, or will they become the latest additions to a sinister, otherworldly collection?

Valley of the Brain Collectors is Chapter 4 of the Iron Gods Adventure Path. You can find an overview and all six chapters of the AP here:


Return of the Silver Ravens!

The rebel group known as the Silver Ravens once fought for independence in the city of Kintargo, but after the Chelish Civil War came to an end, they disbanded—until today! Now, new heroes have reestablished the organization to stand against the inquisitor Barzillai Thrune and his oppressive diabolic regime. But before the Silver Ravens can rise up, they need allies—friends among powerful groups like the Order of the Torrent Hellknights, a hidden cult of Milani, and disenfranchised agents of the government itself. But until the heroes find the ideal hideout for their rebellion—a place secret enough and strong enough to withstand the battles to come—they'll be forced to stay in the shadows. When a perfect site for their headquarters comes along, will the heroes survive long enough to claim it as their own?

Turn of the Torrent is Chapter 2 of the Hell's Rebels Adventure Path. You can find an overview and all six chapters of the AP here:


Hollow Mountain has loomed over the horizon of the Varisian Gulf for as long as those waters have been sailed, frightening sailors and tempting adventurers with its promises of treasure and terror alike. Having restored order to the town of Roderic's Cove, the region's newest heroes must deliver a powerful item south to the city of Magnimar, but they soon find that fate is leading them to one of the land's most infamous dungeons. What awaits these heroes in the trap-filled and monster-haunted corridors and chambers below Hollow Mountain will put them to the test, but if they can survive, they will emerge with knowledge vital to standing against the runelords' return!



It Came From Hollow Mountain is Chapter 2 of the Return of the Runelords Adventure Path. An overview of the other chapters of the AP as they're released are here:

The following Adventure Paths were written by other talented Paizo freelancers.  However, I did writer support articles, described below.


Support Article for Jade Regent Chapter 1 - The Brinewall Legacy: The Ecology of the Oni: A look into the mysteries of the oni, cunning fiends that can assume humanoid forms

Support Article for Jade Regent Chapter 4 - Forest of Spirits: The Ecology of the Kami: An investigation of the mysterious creatures known as kami, honored defenders of the land and nature.

You can find all six chapters of the Jade Regent Adventure Path here:


You can find all six chapters of the Wrath of the RIghteous Adventure Path here:

Support Article for Wrath of the Righteous Chapter 4 - The Midnight Isles: Gazetteer of the Abyss: A look into the vast horror of the Abyss and an exploration of its many corrupted realms.


Support Article for Serpent's Skull Chapter 3 - City of Seven Spears: Path of Juju: New powers and magic items from the sinister mystical tradition of juju.

You can find all six chapters of the Serpent's Skull Adventure Path here:


( Co-authored with Mike Welham )

Marooned on an alien planet with few friends, our heroes discover a ray of hope - a possible way home! While wary of the corrupt denizens of Argosa, they must investigate such a promising lead, even if it takes convincing an inhuman crime boss to use his interplanetary gate to reach the desolate world of Rythes. Once there, the PCs face a harrowing journey across the wasteland peninsula of the Broken Baronies to locate the pieces of the Opus Aeterna. With mutant barbarians, misguided zealots, and savage predators challenging every step of the way, the PCs must use every ounce of luck, strength, skill, and guile to survive and in the process begin to unravel the mystery of the ancient Patrons and the nature of the Weave between worlds. With treachery on every hand, can they survive long enough to reclaim the wisdom of the ancients and their only hope of returning home lies in the pages of The Scavenged Codex?


The Scavenged Codex is Chapter 2 in third-party publisher Legendary Games' ambitious Sword-and-Planet Adventure Path Legendary Planet. You can find an overview and all seven chapters of the AP here:


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